package Screen;

import Core.GameTime;
import Core.SpriteBatch;
import DD.Game.Game;
import android.app.Activity;

public abstract class Screen {
	
	protected Activity Game;
	public boolean Enable = true;
	public boolean Visible = true;
	public Screen(Game game){
		this.Game = game;
	}
	
	
	public abstract void draw(GameTime gameTime, SpriteBatch spriteBatch);
	public abstract void update(GameTime gameTime);
}
